How to create animated bicyclist model for OpenDS
Prepare the models
Import bike model Bicycle N011211.3ds model using importer 3D Studio in Blender.
Create a Human model using MakeHuman modeling tool. Export to .mhx format
Import human model.mhx to blender
Under default mode
Combine both bike and rider model together by placing the rider on the seat of the bike.
Create a two Armature bone structure corresponding two pedals to be able to move the pedals, which can be coupled so that human rider model can be moved.
Under animation mode
Create a starting pose of the biker by moving the bones of the human model
Save the key frame
Duplicate the starting pose to the end pose after 60 frames.
Along with the rider bone, move the armature bone attached to the pedals of the bike.
Make sure both the movement of the bones of rider and the armature start of pedaling stored in the same action editor and has the same name.
Similarly create in between key frame to make the animation of the bike pedaling action
Follow the same procedure to create a waiting animation by altering the rider bones and pedals.
For the waiting position, one leg of the rider is on the ground and other on the pedal.
Export the completed model using Orge3D .scene and .mesh format so it can be used to run in OpenDS
Care should be taken to create bone structure on the pedals. Without that pedaling action can’t be created.
Animation of both pedal and human model should be controlled by the same animation control.
After exporting check the .mesh file to correct the names of the human models cloths and other details.