How to animate human modelsby Prateek Thalya
Blender’s version used for this tutorial is v2.6b. And the tutorial video used as a reference: link
Prepare the human model
- Import the make human model as described in the makeHuman model document (here)
- The model with be visible. Click the right extension tab to open additional kinematic option.
- Scroll down and change leg FK to IK both left and right. This is done to constrain the model to ground plane and easily manipulated to make the animation.
Animation of the Human Model
Begin with setting the initial key frame number to 1
Before starting the animation use lock rotation location (locRot) to record the manipulation
In Start frame manipulate the human model to create a starting position for the human walking/running cycle
To create the final frame of human walking or running cycle
Pressing the first key frame containing the all the bone movement of the human and pressing shift+D to drag and copy the frame to create the final key frame which is same as the initial position of the human.
Hence creating a loop for the animationo
To create the middle frame
- Select all the key bone from frame one
- Crtl + c to copy the frame
- Move the frame to the middle of the start and end from
- Shift + crtl + v to paste the reverse of the selected frame(flipped)
The cycle can be edited and more refined by going through each frames in the animation to create a more refined and realistic walking cycle.
More than one action can be created and edited by going through Action Editor on the left.
For OpenDS to be able to pick up multiple animation NLA action list have to be edited
This can be done by selecting the nla editor on the left side.
The names of the action / animations can be altered by clicking on the list of actions created by following previous steps.
These are the name which need to be specified in OpenDS so that the animation is visible in the simulation.
Same methods can be followed to create the running animation.
Once above steps are completed the model can now be exported to .scene format using Orge3D exporter.